Nicolas Totma
I’m a designer focused on building fluid, responsive, accessible user experiences and interfaces.
I’ve been fascinated by design, art, animation since a young age. I learned the basics of animation, sketching and drawing in an art school on the small island I grew up on - La Réunion. After many years of working as a computational linguist, I took the leap to professionally pursue my passion with the dream of becoming a UX, UI designer.

I learned the crucial foundations for UI design through self-teaching and mentorship and took on nonprofit positions in an nonprofit as a UX, UI designer to further advance my skills. My professional background as a computational linguist and my studies (including behavioral economics and market research) greatly aided me in the transition to UX, UI design.

Through understanding and applying different design frameworks, I’m now able to confidently work with and adapt to a variety of project specifications and constraints.

When I’m not on a computer designing, I enjoy hikes in nature, photography, plant based cuisine, and all topics related to sustainability and a healthy lifestyle. You’ll also find me reading my weekly manga chapters and trying to catch up with my Steam games library.
Skills
User Experience
User personas
User journeys
User research
User flows
Information architecture
Wireframing
User Interface
Prototyping
Layout
Icon, illustrations
Design systems
Style guide
Visual Design
Color
Typography
Motion Design
2D motion graphics
Tools
User Experience
Figma
Microsoft Office
Google Workspace
User Interface
Figma
Protopie
Adobe XD
Webflow
Unity
Basic HTLM, CSS
Visual Design
Illustrator
Photoshop
Motion Design
Adobe After Effects
Adobe Premiere Pro
Rive
Spline